← Mastermind Adventures
← All Mystery Nights

The Long Night

The sun set forty-two days ago. Something came through the Signal — and it's wearing someone's face at this table.

12–40 players · 60–90 minutes
Inquire About Booking

Barrow's Edge sits at the end of a road that goes nowhere, buried in ice and polar dark. Three days ago the radio tower caught a signal — a sound that wasn't quite sound. Since then, people have been different. Not all of them. But enough. The Hollows wear the faces of the townsfolk now, and every night they take someone new. The only way to survive the Long Night is to find them before they find you.


How the Night Unfolds

  1. 01

    You arrive and receive a secret role — Townsfolk, Hollow, or something stranger. Only you know which.

  2. 02

    Night falls. The Hollows quietly choose who to take, while those with special roles act in secret from their phones.

  3. 03

    Dawn never really comes, but the town gathers anyway. Someone is missing. Now argue, accuse, and vote one neighbor out into the cold.

  4. 04

    Night and day trade off, paranoia rising each round, until the Hollows are all exiled — or they outnumber the living and the town goes dark.

What We Provide

  • A trained game master — the Marshal — who runs the full night and narrates every twist
  • Player access from any phone — no app download required
  • A big-screen projector view for your venue's TVs
  • All eighteen roles, night actions, and atmosphere built in — no prep on your end
  • Setup and breakdown

What We Need from You

  • WiFi for player phones
  • Space for your group (seated or standing)
  • A TV or projector for the shared view (optional, but it makes the night)
  • About an hour before doors for setup

Pricing

Venue / Bar / Restaurant Free to host — we sell tickets, you keep the bar
Nonprofit / Museum Custom packages — inquire for pricing
Inquire About Booking

The Long Night is a live social deduction game in the lineage of Werewolf and Mafia — hidden roles, night kills, and daylight exile votes — set in a remote Alaskan town during the endless dark of polar night. Something came through the radio Signal, and now the Hollows hide among the townsfolk, taking someone new each night while the survivors try to root them out.

Every guest plays from their own phone — no download, no account. A trained game master (the Marshal) runs the whole evening, narrating each night’s losses and each day’s accusations, while a shared projector view turns your venue’s TV into the town square. Players who get exiled don’t go home: they become ghosts who see everything and get one last whisper from beyond the static.

It scales from an intimate dozen to a roaring crowd of forty, and it’s built for exactly the kind of room a bar or brewery becomes after a couple of rounds — loud, suspicious, and completely hooked. No trivia. No script to memorize. Just twenty-five neighbors slowly realizing they can’t trust a single face in the room.

This is a brand-new addition to Mystery Nights by Mastermind — inquire below to be among the first venues to host it.

Book This Experience

Tell us about your venue and we'll follow up within one business day. No deposit required — we'll invoice after confirming the details.

Start a Booking Inquiry