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Eldritch Mystery & Madness

The cult is meeting tonight. Are you an investigator — or one of them?

20–60 players · 2 hours
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It is 1926. Something is stirring beneath Arkham. Five witnesses have surfaced — a ship captain, an archaeologist, a historian, a dilettante, a starlet — each holding a piece of the truth. Someone at this gathering is the cult leader. Two hours remain before the ritual completes. The investigators must name them first.


How the Night Unfolds

  1. 01

    You arrive and receive your role. Investigator or cultist — only you know which.

  2. 02

    You question suspects, uncover physical clues hidden around the room, and compare notes with your table.

  3. 03

    In the final round, the investigators make their accusation. The truth is revealed to everyone.

What We Provide

  • A trained GM who runs the full event
  • Physical props and clue sets
  • Player access via phone — no app download required
  • AI-powered NPC characters players can question
  • Setup and breakdown

What We Need from You

  • WiFi for player phones
  • Space for 20–60 guests (seated or standing)
  • 1–2 hours before doors for setup

Pricing

Venue / Bar / Restaurant Packages from $400/night
Nonprofit / Museum Custom packages — inquire for pricing
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Eldritch Mystery & Madness is a live social deduction game set in 1920s Lovecraftian New England. Players use their phones to interact with AI-powered suspects, find physical clues hidden around the venue, and race to identify the cult leader before the ritual completes — all while one player among them is secretly working against the group.

Previously run at Battleship Cove in Fall River, MA.

Book This Experience

Tell us about your venue and we'll follow up within one business day.